#################################################################### # # # Mesh2TDDD v0.2 (6 August 1995) - ©1995 by A.Maschke # # # #################################################################### CONTENTS 1. Introduction 2. Example 3. Author/Registration 4. History/TODO 1. Introduction -------------------------------------------------------------------- The program Mesh2TDDD converts meshes you can create with Real3D into TDDD-objects. Advantages: -you can use all the nice modelling-facilities of Real3D -meshes can be remapped using Real3D (to get "ultra"-smooth-objects) -there is a demo-version of Real3D you can save, load, create and modify meshes !!! -the program is fast and belongs to the Dust-project, for $25 you get LOTS of software (see section 3) Convention: -only simple objects containing one mesh at one level are accepted Usage: Mesh2TDDD [TDDD-object] [options] Options: -closeu = close the object in u-direction -closev = close the object in v-direction -removecp = remove control-points from OPEN meshes -dontscale = don't scale the object to "good" values Notes: 1. You have to merge closed meshes after loading in Imagine 2. The removecp-option is usefull for open meshes because the control-points are invisible 3. How to choose the right direction ? a) try it out b) choose the menu "Modify/Freeform/'Open/Close'" in Real3D (the marked button indicates the direction) 4. If removecp is set the close*-parameters will be ignored 5. If you want to convert groups you have to set the dontscale-parameter 2. Example -------------------------------------------------------------------- a) -Enter your Demo-version of Real3D, open a "View"-window. -Create a fractal landscape choosing the menu "Create/Freeform/Factals/Landscape". Adjust the size-parameter to 9. -click the "OK"-button -draw a rectangle -select the created mesh "mesh" opening a "Select"-Window -save it as "landscape9" b) -Choose the menu "Modify/Freeform/Remap" to make the object smoother -enter 16 in both of the string-gadgets -Press the "OK"-button and save the object as "landscape16" c) -convert the meshes typing "mesh2tddd landscape9" and "mesh2tddd landscape16" -start Imagine's Detail-Editor and load the objects "landscape9.tddd" and "landscape16.tddd" -the one object should be smoother 3. Author/Registration -------------------------------------------------------------------- The Mesh2TDDD-package belongs to the Dust-project, to get registered for Dust2.02, DustMD and Mesh2TDDD send $25+postage to the author: Andreas Maschke Zenkerstraße 5 06108 Halle/Saale Germany Phone: ++49 (0)345/5170331 EMail: epgbc@cluster1.urz.Uni-Halle.DE 4. History/TODO -------------------------------------------------------------------- History v0.1 (30 July 1995) - seems to work v0.2 (6 August 1995) - needs less memory, closed meshes, remcp-option, maybe a little bit faster on slow machines TODO -change output-resolution (smooth objects) -more TDDD-options